15 YEARS OF
SQUARE ENIX
Shaped the online side
of over 100 game launches.
of over 100 game launches.
Started as a designer.
Left as Senior Creative Manager.
Left as Senior Creative Manager.
Countless wireframes.
Countless lines with meaning.
Countless lines with meaning.
Testing A/B. B/A.
Findings. Launch. Back to testing.
Findings. Launch. Back to testing.
Ideas survived.
Some even launched.
Some even launched.
Jaw-dropping franchises.
Everyday decisions.
Everyday decisions.
My pixels.
Their rules.
Their rules.
1 / 7
UX / UI
FINAL FANTASY VII
UX and web design for one of gaming's most iconic franchises.
BRAND IDENTITY
EIDOS MONTRÉAL
Brand identity and digital design.
DESIGN LEADERSHIP
LIFE IS STRANGE
Design leadership across multi-disciplinary digital and online projects.
UX / UI
STAR OCEAN
From wireframes to global launch.
PRODUCT DESIGN
TOMB RAIDER GUITAR PROJECT
Designing an iconic collector's piece.
Turning ideas into online experiences — from concept to launch.
COMMERCIALS
CADILLAC // LENNY KRAVITZ
Animation and visual effects for commercial campaigns.
STAGE CONTENT
MARLA PHELAN
Visual systems for music, theatre and ballet.
Featured Project
AFTERLIFE
Visuals experienced by over
1 million people worldwide.
1 million people worldwide.
reinfected.me exists to hallucinate worlds through form and motion. Experienced on stages around the world.
LIVE PERFORMANCE VISUALS
NINE INCH NAILS
Visual concepts and stage content for live performances.
BROADCAST
HBO // LADY GAGA
Broadcast visuals for televised performances.
MUSIC VIDEO
CARLY RAE JEPSEN
Visual development and animation for music videos.
EXPERIMENTAL AUDIOVISUAL
DREAMS OF THE ROBOT
Award-winning experimental short films.
AI & GENERATIVE
NIHON RITUAL
AI and generative visual experiments.
3D & SIMULATION
THE GARDEN OF EDEN
3D environments, simulations and procedural systems.
AI & GENERATIVE
MADNESS IN BERLIN
AI and generative visual experiments.





MERCH DESIGN
NINE INCH NAILS
Visual concepts translated into physical products.