Conceptual Trails & Physical Objects

Client

Crystal Dynamics

Services

Product Design

Industry

Entertainment and Media

Year

2021-2025

Tomb Raider Guitar Project.

To celebrate the 25th anniversary of Tomb Raider, I initiated and led a unique campaign project: designing and building a fully functional electric guitar inspired by the franchise. With a small but passionate team, we handcrafted the guitar from scratch, shaping it from wood, custom-painting it, and embedding subtle design elements that echoed Lara Croft’s world. The idea was to create a one-of-a-kind object that would feel both iconic and fresh.

Alongside the design and build, we launched a fan page to document the process and connect with the community. A short promotional video was also shot, capturing the guitar’s detail and the spirit of the project. The campaign quickly gained traction and Crystal Dynamics stepped in to support it by sponsoring the grand prize for a global competition.

Once completed, the guitar was shipped from the UK to the US, where it became part of an official charity auction - raising both awareness and funds in celebration of the series’ legacy.

From concept to final delivery, I oversaw every stage of the project, coordinating artists, shaping the creative direction, and ensuring each detail was executed to a high standard. With a small budget but a strong vision, the project merged product design, fan engagement, and storytelling into one cohesive celebration of Tomb Raider’s legacy.

These tactile experiments are my way of keeping things human. Whether sculptural or functional, each object anchors my digital thinking in the real world — where form, imperfection, and presence matter.

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I’m constantly exploring new forms of expression - from audio-visual sculptures like “Echo Skin” and “Disorder Logic”, to creative writing and screenplays that let me step into other psyches and places. I've written music video concepts, short film scripts, and abstract narrative structures - often blurring the lines between moving image, performance, and language. These pieces exist in various stages - some produced, others still in sketch form - but all part of an ongoing dialogue with materials, sound, and fiction.

For more experimental, motion-led projects - including work for
Lady Gaga, the Video Game Awards, and the award-nominated short "Dreams of the Robot"

For more experimental, motion-led projects - including work for
Lady Gaga, the Video Game Awards, and the award-nominated short "Dreams of the Robot"

For more experimental, motion-led projects - including work for
Lady Gaga, the Video Game Awards, and the award-nominated short "Dreams of the Robot"